Damon Stapleton: The illusion of control

unknown.jpegA blog by Damon Stapleton, chief creative officer of DDB New Zealand

"In all chaos there is a cosmos, in all disorder a secret order." - Carl Jung

Recently, I was in Sydney at an award show conveniently called AWARD. A young creative started chatting to me before the show about good and bad agencies. He asked me what the difference was between a good agency and a bad agency. I had written a piece about this before, so I used what I had written. I said the difference was that most agencies have similar ideas but great agencies make their ideas, average ones don't.

He sort of nodded and wandered off to get another beer. I felt a bit weird. I had given this nice little answer. A neat little one liner. But, it felt insufficient. Maybe even bullshit.
Now, it is true that average agencies don't make their best ideas. However, the real question is why don't they make their best ideas.

So, imagine having an idea. Perhaps, even a great idea. It is precious and fragile. It is not perfect but could be powerful. It is new and you believe in it but have no data to back up your gut instinct.  Now, take that idea and put it into an environment where there is a process. This process has many boxes that all have to be ticked. This means a new thought meets an existing blueprint. This mitigates risk. It also creates work that has been made many times before. So, the idea dies. Also, the idea cannot have any imperfections according to the existing blueprint. So, round after round of alterations occur. We are now no longer looking at the idea because it is interesting, we are trying to make sure it isn't incorrect. So, the idea dies.

What happens in a bad agency is that the process becomes more important than the idea. Not being wrong is far more important than being right. And by right, I mean interesting.  This is not an earth shattering problem except for the fact that it kills creativity. Stone dead. Although, at a painfully slow pace.

Creativity is used to break patterns and create new ways of moving forward. Whereas a process is a pattern designed to give consistency. You could not have two more fundamentally different ways of thinking if you tried.

Creativity does not happen in a consistent timeline, a process does. Take the Japanese art of Kintsugi pictured above for example. Process would give you the bowl and discard any broken pieces in a timely fashion. Whereas creativity arrives fashionably late and takes the broken pieces and creates something even more beautiful. Creativity has made something new. Something different. Process creates what exists consistently with an unerring accuracy.

Creativity also needs madness and a fair bit of chaos. Process is all about control. One of the strangest phrases in the English language is 'the creative process.' In essence, they are opposing forces. Control and chaos.

A great agency has the ability to harness both of these qualities. This balance lets ideas live a little longer.  It is an alchemy that creates a measured madness. They make a space for insanity and instil an unyielding understanding for why discipline is required.

An agency often starts to go into decline when one of these forces overwhelms the other.

When an agency is ruled by chaos the decline is often sadly spectacular and pretty quick. It is literally like somebody jumping off a building.

When an agency is paralysed by control the death is a far stranger one. The agency doesn't know it is dead. Often for years everything works. Everybody knows what their job is. There is great comfort in the precision of process. This comfort is what is sold to clients. Not the work. And then, one day, the client says the work you are making is boring. It's kind of a bit shit. Game over.

Average agencies like the comfort of making bowl after consistent bowl until one day they get smashed and nobody knows what to do with the broken pieces.

Great agencies are able to have both structure and chaos. They can make bowls but they can do so much more.

To paraphrase Leonard Cohen, they understand that it's the cracks that let the light in.

(Image: Kintsugi. The Japanese art of repairing broken pottery with powdered gold.)

damonsbrain.com

2 Comments

Thank you said:

This blog needs more articles like this.

Jo said:

This is why I've always felt passionately about the role suits have in advancing and encouraging great creative. A great brief that is well thought through, relevant with only the key research outtakes, with room to move creatively while staying on brief, is just the start. Of course it's fine to challenge the brief and give it's edges a big nudge, but not to the detriment of the brand. A good suit also appreciates great ideas and will fight to see it happen. The better their relationship with the client, the better their knowledge of the brand and target market, the better able they will be to sell the idea. But it's important they believe in it, and appreciate a good idea when they see one. Account management should be just as keen as creative's to be trawling through Campaign Brief or the numerous award books for the award winning ads. After all, we all like feeling partly responible for that great idea when it comes about.

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